Items

Items would empower the player in different aspects based on each individual item's skill.

General item rules:

Buying/Obtaining items do not count as an action, however must be done before that turn's action.

Item will only be active the turn after it is bought/obtained, thus impossible to use the same turn it is bought.

Cannot buy/obtain more than 1 of the same Item.

No limit to the number of different items a player can buy/obtain.

For items with Gold costs, the 2nd item will cost 1 Gold more, 3rd item will cost 2 Gold more and so on, in general the nth item will cost (n-1) Gold more than its original price.

The following are the items available in Coup:
 * 1) Blood Crystal
 * 2) Fool's Midas
 * 3) Magician's Cape
 * 4) Scepter
 * 5) Soul Stealer