Commissioner

Active Skill: Set a trap for a role (other than Commissioner) with any number of Gold the player currently has, trap triggers on any player (other than the Commissioner himself) using either the Active or Reactive Skill of the role designated by the trap, target has to pay the amount or up to the amount set by the Commissioner. On the turn of other players, they may choose to guess the trap at any point of their turn if they have equal or more than the amount of coins on the trap. Guessing the trap does not count as an action. If the player guesses correctly, he takes all the money on the trap, but if he guesses incorrectly, he must pay the same amount of money on the trap to the Commissioner (If the player does not have enough, the Commissioner can take the remaining amount needed from the Treasury).

Reactive Skill: Every time another player takes 1 Gold from the Treasury on their turn as their action, take 1 Gold as well.

Scepter Upgraded: Every time the trap is triggered, the action can be taken by the Commissioner instead (Skip the players turn) and trap cannot be guessed by other players anymore.